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Split3r 1.2.0 GETTING STARTED

This guide walks you through your first setup and cut: installing the app, loading an STL, choosing a printer profile, and exporting split parts ready for print. We keep steps short and practical, with screenshots and minimal prerequisites.


Before you begin, download the latest Split3r build, and have a sample model (STL/OBJ) ready.


WINDOWS INSTALLATION

Please install the software in the default folder: C:\Program files\Split3r_1.2.0_rc\

One new icon Split3r 1.2.0 RC is added on your Desktop


Note : If you were a user of the previous version, we advise you to keep it.

SOFTWARE ACTIVATION

After installation, you will need to activate the software.

Launch Split3r, the activation window will open automatically.

If you need to return to this page later, you can access it from the menu: Help > Registration.

Enter the email address and name exactly as provided in the activation email you received, then click “Validate”.
These credentials are strictly confidential and must not be shared with third parties.

Activation – Troubleshooting


If the activation process does not complete successfully, please check the following points:


  • Make sure your computer is connected to the Internet.
  • Verify that the system date and time of your computer are correct. An incorrect date can prevent license validation.
  • Ensure that your firewall or security software is not blocking Split3r or its network access.

After correcting any of these points, restart Split3r and try the activation again.

QUICK TEST


After installation, it is IMPORTANT to check that everything is working properly:

  • Open the file: \My Documents\Lambo\lambo.s3r (open it from Split3r, select the file with the Split3r logo).
  • Without changing any settings, click on the "PRE-SPLIT" then  ‘SPLIT’ buttons.
  • After a few moments of calculation, the split parts should appear.
  • Press the ‘e’ key to explode the model, and ‘t’ to thigten it again.
  • If everything works, you can try your own files

4 x MODES

Split3r is organized around four main working modes that structure your workflow from start to finish.
Use them in sequence :
PREPARE PRE-SPLIT SPLIT EXPLODE, to move from model preparation to plane setup and final result review.

PREPARE

: Import and prepare your model (repair, scale, shell) inside a Workzone. The Active file here is the one used for the next steps.

PRE-SPLIT

: Position and adjust the cutting planes; use hotkeys and X/Y/Z controls to fine-tune the split configuration.

SPLIT

 : is the operation that runs after PRE-SPLIT and before you review results in EXPLODE. It takes the Active file and your current plane configuration, computes the partitions, and writes the output to a new results folde

EXPLODE

: Inspect, filter, and organize the resulting parts, manage visibility and bulk actions from the parts tree.

If you discover an issue, e.g., mispositioned cutting planes or very small parts that could have been avoided, switch back to PRE-SPLIT, adjust the planes’ positions and sizes, then run SPLIT again.


Switch between PREPARE, PRE-SPLIT, SPLIT and EXPLODE modes from the top bar. The 3D viewport shows the active model, the left panel changes per mode



PREPARE MODE

WORKZONE TREE : HOW IT WORKS


 

The Workzone is the main working area where all intermediate and resulting files are created and managed.

 

When you use Prepare or Presplit functions:

  • Repaired parts
  • Oriented parts
  • Scaled parts
  • ...

are automatically added to the Workzone.

 

The Workzone allows you to:

  • Visualize all generated elements related to the current project
  • Select which file or plane is active
  • Keep track of the different steps of the preparation process
  • Files created in the Workzone are linked to the original model and reflect the operations performed on it.
  • The Workzone acts as a staging area before exporting or further processing the parts.
  • ...

 

.s3r project file = Workzone settings.

The .s3r file stores Workzone parameters: selected printer, plane positions, UI options, and other session data for this project.


VISIBILITY LOGIC.

Checked = the part/file is visible (shaded) in the 3D view.
Unchecked but selected (clicked in the tree) = the part/file is shown transparent, for quick inspection.
  • Checked in the WorkZone Tree
  • Checked in the WorkZone Tree


ACTIVE FILE


The Active File is the file currently used by all functions in the Prepare workspace and by the Presplit process.

Only one file can be active at a time. The Active File is displayed in Bold in the Workzone tree.
All operations such as Analyse, Repair, Orientation, Autoshell,... and splitting are applied to the Active File.

Before using any Prepare or Presplit function, make sure the correct file is set as active.

Activate STL
: Double clic on it in the tree or Right-click and choose Activate to make it the Active file
Only one file can be Active at a time.

DELETE



Delete: Right-click and choose Delete to remove unneeded files/folders results from the Workzone.
Note : you cannot Delete an Active file, activate one other before
ANALYSE (Stable)

 

The Reality of 3D Files

 

After analysing support tickets from over 2,500 users during the first six weeks of Split3r's beta release, we identified a consistent trend: over 80% of reported issues stemmed from problems inherent in the files themselves, rather than software or user error.

 

We all download models from popular repositories like Thingiverse, Cults3D, Printables, or Thangs.... While these platforms are great resources, many uploaded files are modeled for visual purposes rather than manufacturing.

Consequently, they often carry severe geometric defects that make them unsuitable for operations like cutting or splitting.

 

To help you identify these "dead-end" files before you waste time trying to split them, we are introducing a raw Analyze command. It doesn't modify your file, it simply exposes the truth about its geometry.

What it detects:


The tool scans for specific defects that cause boolean operations to fail:


  • Multi-Body STLs: The Blender mathematical engine we utilize cannot perform cuts on files containing multiple disconnected bodies.
  • Non-Watertight Meshes: Open edges and holes.
  • Self-Intersections: Geometry folding into itself (often invisible from the outside).
  • Multi-Body Collisions: Internal overlapping volumes that confuse slicers.
  • Non-Manifold Geometry: Mathematically impossible shapes.

Simply click on the icon, it analyses the Active file (the file displayed in Bold in the Workzone).

At the end of the analysis, if the software detects multiple bodies, it will prompt you to keep only the most significant ones.
We recommend keeping this option enabled, as it performs a preliminary cleanup of your model.
REPAIR (Stable but subject to evolution)
The Repair function has been fully redesigned and now provides three distinct repair options, allowing users to choose the most appropriate strategy depending on the geometry and origin of the file.
1. Repair using standard algorithms
This option first merges internal bodies (when technically possible), then repairs common mesh issues such as self-intersections, inverted faces, holes, and duplicated or overlapping faces.
This method successfully repairs the majority of files.

2. Repair using Split3r algorithms (organic part)
This option can be applied after a standard repair if analysis still detects issues.
It is particularly effective on organic or scanned parts, but may deform some mechanical parts.

3. Repair using Blender algorithms
This option is intended as a last alternative when previous repair methods do not produce satisfactory results.
Repairs can be executed individually (1, 2, or 3 only) or in sequence (for example, 1 followed by 2).

Repaired files are clearly identified:
Files repaired with method 1 are named R1
Files repaired with method 2 are named R2
Files repaired with method 3 are named R3

If multiple repairs are applied, file names reflect the sequence (e.g. R1-R2)
ROTATE (Stable)
The Rotate command allows you to rotate/orient your part before further operations.


Rotating the part
Rotate the model by clicking on the colored arcs:
Red: rotation around the X axis
Orange: rotation around the Y axis
Green: rotation around the Z axis

By default, the rotation is applied in 5° steps.
Hold CTRL to switch to 1° rotation steps for fine adjustments.
Hold SHIFT for free (continuous) rotation.

Validating the orientation

Click OK to confirm the orientation.
The rotated part is saved in the Workzone with the suffix _O (for oriented) added to its name.
SCALE (Stable)
Scales the active model before splitting (useful to match target size or compensate for shrink).

Input: Active file (e.g., Demo-Rep.stl).
Output: Demo-Rep-Sca.stl added to the Workzone.
Modes: Percentage (%), Absolute dimension (X/Y/Z ) or Factor : eg :1.5 .
Safety: Non-destructive; creates a new step in the pipeline.
Project behavior: The current Pre-Split setup is automatically disabled before scaling,  you’ll c-onfirm the change if the scale factor is very large (> 20×).
Tip: Verify the new scaled file is Active before proceeding.

HOW IT WORKS

Input format: Enter a value with factorunit or %, so the app can compute correctly.
Percentage: 150%
Millimeters: 855mm
IMPORTANT do not forget to add mm after the value 855mm not 855
Factor (unitless): 1000 for example with a STL file stored in meters unit (leave unit empty)

Per-axis inputs (X, Y, Z): You can fill 1, 2, or 3 fields.

One value only: The other axes are computed automatically to keep proportions (no deformation). (Most common case.)

Two values: The specified axes are scaled independently; the unspecified axis does not change.
Example: X=120%, Y=130%, Z= (empty)
deform X and Y, keep Z unchanged.

Three values: The part is scaled/deformed independently on each axis using the three inputs.

Mixing units is allowed:
Example: X=120%, Y=568mm, Z=1.6 (factor)

TIPS & NOTES:

Use percent for relative growth/shrink, mm for targeting a precise dimension, or factor for quick ratios.
Very large factors (> 20×) trigger a confirmation.
After scaling, a new file (e.g., *-Sca.stl) is added to the Workzone, make sure it is Active before PRE-SPLIT.
AUTOSHELL (Stable)
Creates a printable shell (hollowing) on the active model with a specified wall thickness.
  • Part Shaded
  • Part Shaded

Input: Active file (e.g., Demo-Rep-Sca.stl).
Output: Demo-Rep-Sca-She.stl added to the Workzone.
Use cases: Reduce material, speed up print, enable lightweight parts while keeping exterior shape.

THICKNESS GUIDELINE

Note on limitations: Depending on the shell thickness you choose, the numbering of parts may no longer be possible if the shell is too weak.

Recommendation: Avoid creating shells thinner than 15 mm to preserve enough space for tenons and tolerances.

Why: Thicker shells provide reliable tenon seating, reduce breakthrough risk, and improve bonding area.

Tip: If your tenon template is large or includes fillets/chamfers, consider
18–20 mm shell thickness. Adjust tenon spacing and offsets accordingly before running Split.

Of course, avoid trying to create an autoshell on small parts that are smaller than the thickness of the shell!

VOXELS AND MODEL SIZE

AutoShell uses a voxel-based representation of the model for the internal shell.
A voxel can be seen as a 3D pixel: a small cube used to describe the volume of a part.

The voxel size defines the size of these cubes and therefore the size of the internal facets generated by the software.
Small voxels
= high precision, many internal facets, high memory usage
Large voxels
= lower precision, fewer facets, better performance

The number of voxels increases very quickly with the size of the model.
For example, a part measuring 3000 × 2000 × 1000 mm with a voxel size of 3 mm generates more than 220 million voxels, which can easily exhaust your PC’s memory.

Recommendations
The voxel size must be adapted to the overall size of the part and the power of your PC:
Parts larger than 1 meter: approximately 5–7 mm
Parts around 2 meters: approximately 10–15 mm
Using a voxel size that is too small for large parts may lead to severe slowdowns or crashes.
Always start with a larger voxel size and reduce it only if higher precision is required.

Note : This function is expected to evolve in future versions, with the introduction of an automatic voxel size adjustment based on the part dimensions, in order to improve usability and reduce the risk of excessive memory usage.
CREATE CUT PLANE (Beta, NOT STABLE will evolve a lot)
The Create Cut Plane function allows you to orient and create cutting planes directly on the model.

Each cutting plane is currently created in the Workzone, with one plane per part section.

At this stage, only one plane can be active at a time.
The active plane is the one that will be used by the Cut by Plane command.

You can:
Orient the cutting plane relative to the model
Position the plane to define where the cut will occur

This function is still under development and will evolve significantly in future versions.
Upcoming improvements will mainly focus on:
The graphical user interface (simplification)
The management of different types of tenons (multiple small connectors, pyramidal connectors, large single connectors, etc.)
CUT BY PLANE (Beta, NOT STABLE will evolve a lot)
The Cut by Plane command starts the cutting process of the active part using the currently active cutting plane.

When executed, the command:
Cuts the model according to the active plane
Adds the preselected connectors to the cut surfaces

Make sure that the correct cutting plane is active before launching the command.

This function is still under development and will evolve significantly in future versions.
Upcoming improvements will mainly focus on:
The graphical user interface (simplification)
The management of different types of tenons (multiple small connectors, pyramidal connectors, large single connectors, etc.)

PRE-SPLIT MODE

Position and adjust the cutting planes; use hotkeys and X/Y/Z controls to fine-tune the split configuration.

PURPOSE


PRE-SPLIT is where you configure how the model will be divided: you pick the printer constraints, define cut sizes, position the cutting planes, and (optionally) set up tenons. The resulting configuration is applied when you run Split.

1) PRINTER SELECTION


Choose the target printer profile used for this Workzone.
Sets the usable build volume (X/Y/Z) proposed in the UI.
Prevents plane positions that would generate parts larger than the printer’s capacity.
Saved in the .s3r project file so you can reopen with the same constraints.

2) CUT SIZES


Define the cut size parameters that guide how large each part can be after splitting.
Typical fields: maximum part size per axis (X, Y, Z) and optional margins.
Use these values to keep parts printable on the selected printer.
Changing cut sizes updates the recommended plane layout (you can still fine-tune manually).

3) MOVE STEP


Set the Move step (distance increment) used by the plane controls and hotkeys.
All plane moves use this step value.
Adjust it for coarse moves (large step) versus precise placement (small step).

4) TENON TYPE & TEMPLATE


Configure mechanical connectors added during Split.
Type: e.g., round, rectangular, dovetail (depends on available options).
Template: a preset with dimensions/tolerances/spacing.
You can reuse your own templates; their paths are stored in the Workzone (see .s3r).
Tenons are applied at Split time; verify clearances and wall thickness first.

5) CONTROLS & HOTKEYS


Use buttons or hotkeys to place planes exactly where you want:
Buttons: X-, X+, Y-, Y+, Z-, Z+ move the active plane along the selected axis by one Move step.
Hotkeys (numpad):
X- = 4 / X+ = 6
Y- = 2 / Y+ = 8
Z- = 3 / Z+ = 9
G (Ghost view): toggles a semi-transparent ghost display to help you see through the model and align planes/tenons more easily.

6) TYPICAL WORKFLOW


Select the printer profile.
Set cut sizes to keep parts within the printer volume.
Choose the Move step.
Position planes with X± / Y± / Z± (or hotkeys).
Pick Tenon type and Template if needed.
Run Split to generate parts (results are written to a new results_* folder).

NOTES & BEST PRACTICES


PRE-SPLIT always works on the Active file from PREPARE. Confirm it’s the one you want.

If the EXPLODE review shows issues (misplaced planes, tiny avoidable fragments), come back to PRE-SPLIT, adjust positions/sizes/templates, then run Split again.

On low-power PCs and large meshes, prefer the buttons over holding hotkeys to avoid key repeat backlogs.

SPLIT PARTS

Split is the operation that runs after PRE-SPLIT and before you review results in EXPLODE. It takes the Active file and your current plane configuration, computes the partitions, and writes the output to a new results folder in the Workzone folder.

Input: Active file from PREPARE + plane positions from PRE-SPLIT.
Output: A folder named like results_<active-file>.stl containing the generated parts.
Non-destructive: Your original and intermediate files remain untouched, each SPLIT is attached to the active part.
Repeatable: Adjust planes and run SPLIT again.
Performance: Split time depends on mesh complexity, number of planes, and available CPU/RAM.

Best practice: Verify the correct Active file in PREPARE, then run PRESPLIT to adjust plane position

SPLIT once you’re satisfied with plane placement.


PERFORMANCE & PARALLELISM


CPU usage: The number of cores/threads used during Split depends on your PC’s capabilities and your Parameters configuration.

Check Core: By default, Split3r set to 5 threads, you can override this in Parameters if needed. Check the number of thread available and enter the maximum number of core you want ot use.

Trade-offs: More threads can speed up computation but increase RAM usage and system load. On low-RAM or thermally constrained machines, use fewer threads for stability.

Tip: Close heavy background tasks before running Split3r to avoid contention and throttling.

EXPLODE MODE

Inspect, filter, and organize the resulting parts, manage visibility and bulk actions from the parts tree.


TREE MANAGEMENT


  • Checked = Visible. The part is shown normally in the 3D view.
  • Unchecked = Hidden. The part is not rendered.
  • Selected (in the tree) = Ghost. If a part is unchecked but selected with the mouse, it appears in a semi-transparent “Ghost” display for quick inspection.

You can find the name of the part in the Workzone  tree by clicking in the 3D view.


To-check folder. Contains suspicious, very small fragments automatically filtered during Split. These usually come from model geometry that produces tiny, non-useful pieces. Review and delete if not needed.

 

MULTI-SELECTION & CONTEXT MENU


 

Multi-selection in the tree


  • Use Ctrl-click (add/remove one item) and Shift-click (range) to select multiple parts.
  • Actions apply to all selected items (e.g., Delete, Check/Uncheck).

 

Visibility rule with selection:


  • Checked = Visible
  • Unchecked = Hidden
  • Unchecked but selected = Ghost (semi-transparent) for quick inspection.

 

Right-click on a tree label


  • Right-click on the text label of any item (not just the checkbox) to open the context menu.

 

Menu actions (as shown bellow):


  • Delete = remove selected file(s) from the Workzone.
  • Invert folder checkboxes = flip checked/unchecked for items in the current folder.
  • Check all = check all items in the current folder.
  • Check all except selection = check everything except the currently selected items.
  • Uncheck all except selection = uncheck everything except the currently selected items.

 

Tip: Combine multi-selection + right-click to perform fast bulk curation (hide tiny fragments, keep only candidates, or clean a results folder).


BUTTONS & SHORTCUTS


E = Explode. Toggles/animates the exploded view to separate parts spatially for inspection.
T = Tighten. Brings parts closer together (reverse of explode) to check fit and grouping.
L = Label displays. Shows/hides labels for parts (IDs/names) to help identification.
R = Reset to view all. Resets the camera/visibility context to show all parts clearly.

FILE STORAGE

Once processing is complete, Split3r automatically saves all generated parts inside your project’s WorkZone.


Output location


Each split creates a subfolder inside the WorkZone. The subfolder is named after the STL file used for the split, with operation tags appended.

Example: results_Lambo+Rep+Sca+She


Multiple splits per WorkZone


You can run several splits from different STL files within the same WorkZone. Each run will create its own results_<STL name + tags> subfolder, so outputs remain separated and easy to identify.
<YourWorkZone>\

    Lambo.stl

    Lambo+Rep+Sca+She.stl
    Lambo+Rep+Sca+She.s3r

    results_Lambo+Rep+Sca+She\

    0.0.0_1.stl

    0.0.0_2.stl

    ...

    results_Lambo\

    0.0.0_1.stl

    0.0.0_2.stl

    ...


Connector files (tenons) for assembly


Standard connector templates are provided here:

c:\Users\[Username]\Documents\Split3r\Tenons\...
We recommend starting with connector_flat.stl and carefully calibrating tenons (tolerances/fit) before using.

 

Have you found a bug ?

Send us the file via our secure server along with a complete description of how to reproduce it,

and we will take care of it and fix it.

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